Search results for "Interactive evolution"
showing 10 items of 11 documents
Hierarchical Evolutionary Algorithms and Noise Compensation via Adaptation
2007
Hierarchical Evolutionary Algorithms (HEAs) are Nested Algorithms composed by two or more Evolutionary Algorithms having the same fitness but different populations. More specifically, the fitness of a Higher Level Evolutionary Algorithm (HLEA) is the optimal fitness value returned by a Lower Level Evolutionary Algorithm (LLEA). Due to their algorithmic formulation, the HEAs can be efficiently implemented in Min-Max problems. In this chapter the application of the HEAs is shown for two different Min-Max problems in the field of Structural Optimization. These two problems are the optimal design of an electrical grounding grid and an elastic structure. Since the fitness of a HLEA is given by a…
A Preference-Based Evolutionary Algorithm for Multi-Objective Optimization
2009
In this paper, we discuss the idea of incorporating preference information into evolutionary multi-objective optimization and propose a preference-based evolutionary approach that can be used as an integral part of an interactive algorithm. One algorithm is proposed in the paper. At each iteration, the decision maker is asked to give preference information in terms of his or her reference point consisting of desirable aspiration levels for objective functions. The information is used in an evolutionary algorithm to generate a new population by combining the fitness function and an achievement scalarizing function. In multi-objective optimization, achievement scalarizing functions are widel…
An Interactive Evolutionary Multiobjective Optimization Method: Interactive WASF-GA
2015
In this paper, we describe an interactive evolutionary algorithm called Interactive WASF-GA to solve multiobjective optimization problems. This algorithm is based on a preference-based evolutionary multiobjective optimization algorithm called WASF-GA. In Interactive WASF-GA, a decision maker (DM) provides preference information at each iteration simple as a reference point consisting of desirable objective function values and the number of solutions to be compared. Using this information, the desired number of solutions are generated to represent the region of interest of the Pareto optimal front associated to the reference point given. Interactive WASF-GA implies a much lower computational…
Interactive evolution for cochlear implants fitting
2007
International audience; Cochlear implants are devices that become more and more sophisticated and adapted to the need of patients, but at the same time they become more and more difficult to parameterize. After a deaf patient has been surgically implanted, a specialised medical practitioner has to spend hours during months to precisely fit the implant to the patient. This process is a complex one implying two intertwined tasks: the practitioner has to tune the parameters of the device (optimisation) while the patient's brain needs to adapt to the new data he receives (learning). This paper presents a study that intends to make the implant more adaptable to environment (auditive ecology) and…
Distance-based relevance feedback using a hybrid interactive genetic algorithm for image retrieval
2011
Content-based image retrieval (CBIR) systems aim to provide a means to find pictures in large repositories without using any other information except the own content of the images, which is usually represented as a feature vector extracted from low-level descriptors. This paper describes a CBIR algorithm which combines relevance feedback, evolutionary computation concepts and distance-based learning in an attempt to reduce the existing gap between the high level semantic content of the images and the information provided by their low-level descriptors. In particular, a framework which is independent from the particular features used is presented. The effect of different crossover strategies…
Hybrid evolutionary multi-objective optimization with enhanced convergence and diversity
2011
A Surrogate-assisted Reference Vector Guided Evolutionary Algorithm for Computationally Expensive Many-objective Optimization
2018
We propose a surrogate-assisted reference vector guided evolutionary algorithm for computationally expensive optimization problems with more than three objectives. The proposed algorithm is based on a recently developed evolutionary algorithm for many-objective optimization that relies on a set of adaptive reference vectors for selection. The proposed surrogateassisted evolutionary algorithm uses Kriging to approximate each objective function to reduce the computational cost. In managing the Kriging models, the algorithm focuses on the balance of diversity and convergence by making use of the uncertainty information in the approximated objective values given by the Kriging models, the distr…
Interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy
2012
Abstract We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy. The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants – a standard within evolutionary optimization, but also the region of i…
Connections of reference vectors and different types of preference information in interactive multiobjective evolutionary algorithms
2016
We study how different types of preference information coming from a human decision maker can be utilized in an interactive multiobjective evolutionary optimization algorithm (MOEA). The idea is to convert different types of preference information into a unified format which can then be utilized in an interactive MOEA to guide the search towards the most preferred solution(s). The format chosen here is a set of reference vectors which is used within the interactive version of the reference vector guided evolutionary algorithm (RVEA). The proposed interactive RVEA is then applied to the multiple-disk clutch brake design problem with five objectives to demonstrate the potential of the idea in…
An Interactive Simple Indicator-Based Evolutionary Algorithm (I-SIBEA) for Multiobjective Optimization Problems
2015
This paper presents a new preference based interactive evolutionary algorithm (I-SIBEA) for solving multiobjective optimization problems using weighted hypervolume. Here the decision maker iteratively provides her/his preference information in the form of identifying preferred and/or non-preferred solutions from a set of nondominated solutions. This preference information provided by the decision maker is used to assign weights of the weighted hypervolume calculation to solutions in subsequent generations. In any generation, the weighted hypervolume is calculated and solutions are selected to the next generation based on their contribution to the weighted hypervolume. The algorithm is compa…